Knights of Chaos
Knights of Chaos
     

Since Decara doesn't really have a "run" in it, this run can be done in any particular order you wish. I'll separate it into three different sections, one for each of the witches.



Baba Yaga
Probably the easiest of the three witches, as long as you can get rid of her elementals and drain her spell-power away. She has large hp, but doesn't hit too hard. From recall, go west, north, east until the second south, south until the second west, west, northwest, southwest, south and search in this house. A down should appear. Head down, all north, all east, south, all east, and prepare here. Get dispel magic, an orb of negatation or whatever else with the spell ready. Head north until you hit the dizzy room. A spider will begin casting a spell, dispel the room or start casting quickly so it casts after him. If you succeed the room will dispel, if not you'll need to stumble around until you make it out. Head west, the first room west is NPK, the second is CPK so make sure you don't get CPKed here. Go west through the CPK and you'll meet Baba Yaga. Most of the time she'll be in CPK, so attack her then flee, she'll come after you within a couple of minutes. If she doesn't come after you, do it again.

Once she finally comes out, it's time to fight her. When you first attack she'll automatically try silence you. To avoid this, just use a psionic to do the first attack, and if needs be have them flee once the tanker is in combat.

She'll die slowly, keep her plagued and poisoned.

You can loot a small wicker man, a broom of Baba Yaga and the rattleskin scroll from her which contains the spell reflective fireball.




Lady Bane
She is the second hardest, or easiest of the three witches. She'll cast hard-hitting spells such as ice bolt, enervation and most the nasty high-wizard spells. She also has a script to randomly cast anti-magic sphere, this can work to your advantage, as I'll explain in a moment. First, from recall, go west, north, east until the second south, go north until west, west, northwest, all south. Search in this room to reveal an exit to the west. Go in to the west, down and north. Lady Bane can wander around these entire crypts, so you could run into her before you get to her normal room. Be prepared, if she's not in her normal room and is still alive you'll need to seek her out. To get to her repop room, go all north, all east, south, all east, west and north. This is a CPK room, as is the room north where Lady Bane repops. Open the north room and attack her, then flee to let her out. Wait in the NPK two south of her room. If she comes out, flee into the room she's in, and close the door north to prevent he going back in. Once she's out you can attack her.

Either dispel her with dispel magic, or cast as many affecting spells on her as you can to make her dispel herself. Then poison and plague her, to stop her regening. Begin enervating her, if you can and if not, just heal yourself until she casts antimagic sphere. If she webs you, make sure you calm to help you outlast it and if you can attack one of the weaker mobs in the room. She'll die rather easily, especially if you're in a form.

You can loot a mirror amulet from her, which summons hunters and a leopard skin scroll which contains the spell antimagic.




Vortex
The hardest of the witches, Vortex has a rather large assortment of spells. She also summons these wizards, that if allowed to hatch will make this fight -a lot- harder. From recall, go west, north, all west (through the palace), all south, all se, all south, all west, down, two west, two north, seven west, south and search to reveal a down. From there go down, south, east, south, east, west and get prepared. Through the mirror is a CPK stretch, although Vortex herself isn't in CPK. Once ready, enter the mirror and go three east.

Vortex will randomly throw teeth at the ground, whenever you see her do this pick up the teeth and put them in a container to prevent them hatching. Vortex will silence, web and cast an large assortment of high wizard & witch spells. So silencing her won't do any good. Use enervation if you can to totally drain her spell-points. If you get extinct and low on hit-points, you can flee e and go s, e, s, s, w. You should be in safe, and you can wait it out and heal back up.

You can loot a slug thrower, a platinum colored scroll, which contains the spell warp and a heavy lead wand that has charges of level 180 fatigue.


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