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| Lasler Guide |
Beginner's Section
When you first log in, you will be greeted by a black cat. It will look something like:
'Welcome to Materia Magica Isyndil.' the black cat says to you. 'If you are new to the game
I can give you an introduction tour to the game and some of the basic commands. Would you
like a tour? (sayto cat yes, if you want to take his tour)'
Then:
Hint: Type sayto cat yes if you wish to take his tour.
This cat will give you a guide to the basic functions of Materia Magica and teach you how
to play. Before doing this, I recommend you type "set novice off" then "set autoloot on"
and finally "set autosac on"; these are a couple of the basic settings in the game that
will make it much easier to play. You can now sayto cat yes, while going through is tour
of the game, you can leave by typing "sayto cat quit". Once you've completed his
introduction to Materia Magica, you should be back where you started in the first classroom.
You can walk through the classrooms and learn a little more about the game, or simply type
"recall" to get to the center of towne. The "recall" command can be used at any time to
transport yourself to the recall room of the towne you're currently in (Lasler at the moment)
until you're level 61, then you need a house to use it (type help homes for more informaiton).
From the recall room, where brother rufus is, you can open west, go west, north, north, open
north and go north. This is the training area. Type "practice" to see what you can practice and
"train" to see what stats you can train. It takes 80 practices to train a normal stat and 60 to
train your main, this kind of information is a little complex for this guide. See help train in
the game for more information. The room on the east will allow you to train skills, the room to
the west will allow you to train spells. Once you're complete, you can go south (from the skills
room), west, west, west, west and north and you'll be in the weapons shop. Check your equipment
by typing "eq" if novice is off or "equipment" if it's on, and the weapon you're using is your
primary weapon, so try buy a better version of it. You can wear any equipment that is 5 levels
above your current level, or below.
Now you hopefully have a better weapon that you've practiced, go south, east, east, east, east,
east, east and north. You'll now be in the armor shop, you may not enough enough gold to
purchase any armor after buying your weapon, so you'll need to kill enemies to get more gold.
You can also "sacrifice" items to get gold from items you get from monsters and don't need. The
best thing to do now is just walk around killing stuff and getting experience to level. Remember
you can type "flee " being the direction you want to flee to escape from
combat. Depending on whether you're a fighter or a spell caster, you should try and raise your
vitality (for more hit-points and stamina), wisdom (for more practices), knowledge (for more
spell-power) and luck (although not important) to help the randomizers. Knowledge is for spell
casters (clerics and mages) and vitality is for fighters (fighters and thieves).
Advanced Lasler Section
These are the two trials in lasler, both of which reward a mark and one will reward a manual and
the other practices. These trials are not for newbies as they generally require knowledge and
skill to complete them.
Youth Trial
First make sure you're at least level 6 (I recommend at least level 8) you have a good trained
weapon and if possible, buy some cure light potions from the shop all west on the main street.
Starting from recall, go w, n, w, w, w, w, w, w, n, n, n, n, n, n, ne, n, n, n, n, e, e, e, n,
n and kill the prospector. If he's not in this room, he'll either be close by or dead. So wait
for repop if he's not around. You need to get a spade from him. Once you have the spade, head
w, w, n, n, n, n, n, n, n, n, n, e, e, e, n, n, e, e, n, n, w, w, n, n, d, e, e, e, e, s, s, s,
s, s, e, e, e, e, n, n, e, e, e, e, e, n, n, n and light your latern. If you don't have a latern
because you've already used it up, you can buy torches from the shop south. Once you have a
light, go d, s, s, w, w, s, s, s, s, e, e, n, e, e, n and kill the dryad. If the dryad is dead,
wait for repop. You'll obtain a red leaf from her if you kill her.
Recall and wait to regen some stamina, then go w, n, w, w, w, w, w, w, n, n, w and dig. You
should reveal a down, go down and kill the zombie who has already killed the dryad. If he's
dead wait for repop and kill him. Once you have the second leaf, recall again.
Regen your stamina and go w, n, e, e, e, e, e, e, e, s, s, s, s, sw, se and wait for the dryad
to open the tree then, s, w, se, s and again wait for the dryad to open the tree then e, s, w,
w, n, n, w, sw, n, nw, e, ne, n, sw, w, n, w and this is where it gets tricky. To the west a
dragon moves around, if the dragon attacks you it can kill you in one round and burn your
equipment. So use look west to make sure the dragon isn't there, if he isn't go west but keep
alert incase he walks in. West from this room is where the last leaf, which is gold, repops. It
is dropped by the dragon, so you need to check every couple of minutes to see if it's in there.
Dropping a torch or light on the ground is a good way to keep it lit up. Usually there's a fight
for this leaf, so you'll need to be quick. Also remember, drop a lit torch in the room so you
can look into the room to check when the dragon drops the leaf. The dragon must be in the room
and awake for the leaf to be dropped, so if he sleeps wake him up. Once you have the leaf, go e,
e, e and recall again.
Regen your stamina and go w, n, e, e, e, e, e, e, e, s, s, s, s, sw, se and wait for the dryad
to open the tree then, s, w, se, s and again wait for the dryad to open the tree then e, n, ne,
and wait for the dryad to open the tree again, then ne, s, e. You need to dismount here, and the
final dryad will ask you "What can you keep but give away?" There are two answers, wisdom or
knowledge. Say one of them and a passage will open to the south, go through the passage and wear
the gold leaf. Use it a couple of times until you're hasted, then follow the path until you're
transferred into the trial. The northwest mob is the hardest, has two attacks and rather strong
it's the fighter trial, the figher trial can reward either a vitality, strength, courage or
stamina manual. The north path leads to the thief trial, it's much easier and I recommend it to
most people, the thief trial will reward either a hit-points, luck, personality or agility
manual. The northeast is the mage trial, this mob is immuned to all weapons so it should only be
attempted by mages or people with lots of magic dart scrolls. It's fairly weak and doesn't hit
hard. The mage trial can reward either spell-power, knowledge, wisdom or sanity manual.
Once you beat the mob, go north and get the mark + manual for your trial, wear the manual and
use it to raise whatever you get (is totally random). Once done, recall.
Wisdom Trial
This trial is much much shorter, you can start by talking to the druid in the forest and leading
your way through all the mobs and finding out about the story. Or just sayto rufus at recall
"ghost" and go west and wait. After a couple of minutes you will be transferred to an area away
from the main towne. To the north there will be 5 obelisk. This is the tricky part, you need to
make it so each of the obelisk shine the correct order. You change their colours by walking in
and out of the rooms. The center obelisk will glow a certain amount of runes depending on how
many you've got correct. Once all 4 light up, a north will open, go north and you'll get the
mark of wisdom and 50 practices. NOTE: The pattern seems to change each time all 4 runes glow.
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